FYI, I don’t know if and when we’ll patch the open alpha (or if we’ll wait for open beta, I mean), but among several legendary affixes switch (that we’ll detail later), we updated (on our end only):
一切仅供参考。我不知道我们是否或者何时更新A测,或者等到B测更新。总之我们在我们这一段更新了一些金色/传说武器的词条。
- The way legendary Magic Bow works: Double Bullets just couldn’t fit as is with the way the weapon’s bonus damage works. In order to preserve the normal weapon fun and competitive, we just capped the maximum damage bonus (i.e. arrow 6 to 10 will do the same damage as arrow 5, at most). That still makes the legendary one way stronger, but in a more manageable and reasonable manner.
金色魔法弓:目前它的“一次发射两倍的弹药”的词缀并不适合该武器的伤害加成模式。为了保证正常的武器乐趣和竞争性,我们设置了最大伤害加成上限(同一敌人身上第六到第十根箭最多造成和第五根箭相同的伤害)。这样会使金色魔法弓更合理的强大。
- The tickrate of legendary Death Orb: to compensate for the potential shorter uptime due to its increased movement speed, we cranked the frequency at which the Orb damages enemies.
金色死亡之球:为了弥补因球体的飞行速度增加而减少的作用时间,我们调整了球体攻击敌人的频率。
We also plan to update:
我们打算要更新的内容:
- The way Stun Shield affix interacts with the Parry Shield, to have it transmit the stun property to its reflected projectiles
金色反击盾与其“招架击晕”词条的互动:将其击晕属性附加到反弹的投掷物上
- Something flashy for legendary Rampart (but we have to test it first) 👀
金色壁垒盾的更新👀(但我们要先测试)
- And all sorts of legendary affix changes based on your feedback
以及根据你们反馈的各种金武词条的更改
(Oh and Death Root no longer roots doors AND correctly displays roots on affected targets)
还有“死亡定身(受害者死亡时使附近的敌人定身)”词条不再把门(和秘密)定身,且能正常地在作用的目标上显示定身
22年7月11日/12日更新公告
As for the alpha update from yesterday, here are a few of the most notable changes :
这次更新最值得注意的更改如下(由于官方是在北京时间 22年7月12日15点32分发的消息,所以用词是昨天):
Legendary affixes:
金武词条:
- All “Super Crit” now have “Mega Crit”. The same goes for “Back Damage” that turned into “super back damage” (for legendaries only, of course)
所有涉及的金武的“暴击伤害增加+20%”的词条改为“暴击伤害增加+75%”(包括隼之拳套、固化光剑、迅捷之弓、钢铁意志),同样的,所有涉及的金武的“背刺造成+15%伤害”词条的增伤增加(至50%)(包括施虐者匕首、钉入矛、串刺之剑、撬棍、电鞭)
- Hayabusa Boots: now Back Damage
隼之靴:背刺造成+50%伤害
- Snake Fangs: now Double Stack
蛇牙:一次叠两层buff
- Valmont’s Whip: now Mega Crit
瓦尔蒙特长鞭:暴击伤害增加+75%
- Leghugger: now Bleed on Hit
抱腿兽:使敌人流血(据说有bug)
- Vampirism: now Oil and Fire on Use
吸血:在周围的地面泼洒油并点燃
- And lots of changes (including Leghugger getting Bleed on Hit, for instance)
以及各种更改(比如说现在抱腿兽可以获得“使敌人流血”的词条等)
(据说有
刺客匕首:暴击伤害增加+75%
无限箭制弓:背刺造成+50%伤害
强力手雷:增加手雷爆炸半径)
Other legendary tweaks:
其他金武更改:
- Magic Bow’s arrow bonus damage can’t stack more than 5 times (arrows 6 to 10 will deal at most as much damage as arrow 5)
魔法弓的伤害加成不能叠超过五次(同一敌人身上第六到第十根箭最多造成和第五根箭相同的伤害)
- Death Orb ticks slightly faster when affected by Double Speed to compensate for a potential shorter uptime due to its speed
死亡之球有“飞行速度加倍”词条时攻击频率更快
(Please note that my post above is not listing every change we made since the initial open alpha patch)
请注意我上面所罗列的不是自最初的A测以来的所有更改
(还加了新的牢房剧情房,以及更多的bug)
这是什么东西
这是dc
dead cells
死亡细胞,手机移植重生细胞